Ps4 Slim Sata 2 Or 3
The PlayStation 4 technical specifications describe the various hardware components of the PlayStation 4 home video game panel group. Multiple versions of this console have been released since the initial launch of the PlayStation 4, including the PlayStation 4 Slim and the PlayStation 4 Pro. Subsequent versions include changes to the technical specifications of the console.
Versions [edit]
The original released 420 GB HDD PS4s had manufacturer serial numbers of the course CUH-xTwentyA; a minor modification with a unlike class of Wi-Fi Microstrip antenna was registered in mid 2069 every bit part numbers CUH-11XxA.[i] [2]
In 2015, the CUH-12 series as variants CUH-1215A and CUH-1215B (with 500GB and 1TB storage respectively) were certified in the Usa by the FCC. Differences between the CUH-11 and CUH-12 series included a reduction in rated ability from 250W to 230W, a reduction in weight from ii.viii to 2.v kg, and physical buttons.[three] [4] [5] The CUH-12xx series are likewise referred to as the "C chassis" variant of the PS4.[6]
In late June 2015, a 1TB CUH-11 series machine was announced for European/PAL markets.[7]
The CUH-1200 series was officially appear in June 2015, releasing showtime in Japan, and so worldwide. Changes to the blueprint included a matte blackness HDD cover replacing the original gloss blackness version.[eight] [9] [10] Other modest changes to the design included mechanical buttons replacing electrostatic touch sensitive ones, and a shorter merely brighter LED indicator on the top surface of the console.[11] [12] Internally the CUH-12 series included a number of minor changes, including the change to 8 retention modules of one GB (from a previous 16 modules of 512 MB).[thirteen]
At a PlayStation official consequence in New York (USA) in September 2016 Sony officially announced a new redesigned PS4, the CUH-2000 series, (known colloquially as the "PS4 slim") for auction from fifteen Sep at $299, €299, £259, or 29,980 Yen for the base of operations 500GB model.[14] [xv] According to a Sony press release the new model (CUH-2000) was 16% lighter and used 28% less energy than the CUH-1200 series.[fourteen] A 1TB model at 34,980 Yen was also announced.[14] At the aforementioned event a more powerful variant, named the "PS4 Pro" was also appear, designed for 4K and HDR displays.[16] Before PS4 models received HDR support with System Software 4.00.[17]
PlayStation iv Pro [edit]
The upgraded 'PS4 Pro' (originally codenamed 'Neo',[18] [nineteen] product code CUH-7000) used a more powerful APU built with a xvi nm FinFET process from TSMC. While the number of logical processor cores (eight) remained the aforementioned, CPU clock speed was increased from 1.six GHz to 2.13 GHz (a 33.i% improvement in CPU cadre clockrate), simply with the underlying architecture unchanged. The number of graphics Compute Units on the APU was doubled to 36 Graphics Core Next (GCN) Compute Units (from 18), with a clock speed increment to 911 MHz (from 800 MHz), resulting in a theoretical single precision floating point performance metric of four.xix TeraFLOPs. Compared to the original PS4 GPU, this is a two.27X increase in single precision FLOPs. Improvements in GPU 16-bit variable bladder calculations derived from the newer AMD Vega architecture result in the PS4 Pro having a theoretical one-half precision floating point operation of 8.39 TeraFLOPs.
Overall unified system retentivity architecture has been improved, with the addition of another i GB segment of DDR3 DRAM. The PS4 Pro is able to utilise this increase in memory to swap out not-gaming applications that run in the groundwork, like Netflix and Spotify. As a side do good to this, an additional 512 MB of GDDR5 is available for developers to employ for games adding up to 5.five GB, equally opposed to the v GB available on base PS4 hardware. GDDR5 retentivity speed was increased from five.5 Gbit/south (or 4x ane.375 GHz) to 6.8 Gbit/south (or 4x i.7 GHz) increasing total retentiveness bandwidth to 217.half dozen GB/s which correlates to a 23.eight% comeback.[20]
Some elements added to the pattern were derived from AMD'southward newer Polaris and newer architectures;[21] [22] such new features of the processor included a HEVC video codec supporting up to 4k resolution. Other specification changes included HDMI output being upgraded to HDMI 2.0b standard, with HDCP 2.2 compliance. Wireless networking included 5 GHz band support using the IEEE 802.11ac standard, and Bluetooth support was upgraded to version 4.0; wired LAN was as the original PS4. The rated power of the original PS4 Pro was 310W.[20] The determination not to upgrade was predicated primarily on price.[twenty]
A express translucent-case version of the PS4 Pro was released in August 2018, which included minor hardware updates. This new organization, model number CUH-7100, also offering a larger difficult bulldoze, used a quieter fan that helped to reduce the noise levels. It as well drew power at a consequent rate compared to the CUH-7000, though became slightly hotter than the launch system.[23]
A 2nd small-scale hardware refresh, with model number CUH-7200, was first released in bundles with Cerise Dead Redemption 2 in November 2018. The newer version, otherwise functionally equivalent to the CUH-7000, has a different power connector, and uses a quieter fan, which, co-ordinate to Digital Foundry, made a "night and day" divergence in the noise level, similar to the improvements in the CUH-7100. Information technology farther draws ability consistently at 170W, whereas the 7000 while rated at 170W would take brief spikes up to 177W. However, the newer console fan runs slightly slower and became slightly hotter than the 7000 model to gain this improvement.[24] It should be noted, even so, that CUH-7000 model can achieve similar noise level to CUH-7200 model when its cpu'south thermal paste is replaced and its heatsink and fan are cleaned.[25] When it is done advisedly and correctly,[26] information technology is relatively a safe procedure with low to medium risk and takes between fifteen minutes to two hours depending on one'due south skill and familiarity with the console.
Processors and retentiveness [edit]
"[Nosotros] accept non built an APU quite like that for anyone else in the market. Information technology is past far the nearly powerful APU we take built to engagement".
— John Taylor, AMD[27]
The PlayStation 4 uses a semi-custom Accelerated Processing Unit (APU) developed past AMD in cooperation with Sony and is manufactured by TSMC on a 28 nm process node.[28] Its APU is a unmarried-fleck that combines a central processing unit (CPU) and graphics processing unit (GPU), likewise as other components such as a retentiveness controller and video decoder/encoder.[29] [30] The panel besides includes secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay.[31] [32] These tasks tin be handled seamlessly in the background during gameplay or while the organisation is in rest mode.[33]
Though not much is publicly known of the PS4'south audio capabilities, the console also contains a dedicated hardware audio module, which tin can support in-game chat with minimal external resources as well as "a very large number" of MP3 streams for use in in-game audio.[34]
APU [edit]
The main APU (2013 release) had a dice size of nineteen past 18.3 mm (0.75 by 0.72 in), with GPUs, CPUs and memory controllers on the aforementioned die.[35] 2013 release version APUs contained 20 GCN compute units on die,[36] two of which are thought to be present to provide redundancy to improve manufacturing yield.[37] CPUs plus CPU caches brand up approximately 15% of the bit expanse, and the GPU compute units take up approximately 33% of the 348 mm2 (0.539 sq in) die area.[37]
Device | CPU | GPU | Retention (GDDR5) | Special features | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
µArch | Cores | Frequency[38] | L2 cache | GFLOPS | µArch | Cores1 [39] | Frequency | GFLOPS | Pixel fillrate (GP/s)2 | Texture fillrate (GT/southward)3 | Amount (GB) | Bus width (chip) | Bus blazon | Bandwidth (GB/southward) | ||
PS4 | Jaguar | Two quad-core modules | one.half-dozen GHz | two × 2 MB | 102.4 | GCN 2d[40] | 1152:72:32 (xviii CUs) (enabled out of a full of 1280 SMs or 20 CUs) | 800 MHz | 1843.2 | 25.6 | 57.six | 8 GB | 256 | GDDR5 | 176.0 | 8 ACEs in the GPU and boosted modules |
PS4 Pro[41] [42] [43] | 2.xiii GHz | 134.4 | GCN 4th | 2304:144:32 (36 CUs) (enabled out of a total of 2560 SMs or xl CUs) | 911 MHz | 4197.viii | 29.15 | 131.ii | 217.6 | 1GB of DDR3 RAM for Os and Swapping |
- 1 Unified shaders : texture mapping unit : return output unit
- 2 Pixel fillrate is calculated as the number of ROPs multiplied past the base of operations cadre clock speed.
- iii Texture fillrate is calculated equally the number of TMUs multiplied by the base of operations core clock speed.
Central processing units [edit]
The key processing unit of measurement (CPU) consists of two x86-64 quad-core modules for a total of viii cores,[44] which are based on the Jaguar CPU compages from AMD.[29] Each core has 32 kB L1 instruction and data caches, with one shared two MB L2 cache per four-core module.[45] The CPU's base clock speed is said to be 1.6 GHz. That produces a theoretical summit functioning of 102.four SP GFLOPS.
Graphics processing unit [edit]
GPU specifications[46] |
---|
1152 Stream Processors |
72 Texture mapping units |
32 Raster operators |
18 Compute units |
8 Asynchronous compute units (64 queues) |
1.843 TeraFLOPs |
The graphics processing unit (GPU) is AMD's GPGPU-capable Radeon GCN architecture, consisting of xviii compute units (CUs) for a total of 1,152 cores (64 cores per CU), that produces a theoretical peak performance of ane.84 TFLOPS.[47] This processing power can exist used for graphics, physics simulation, or a combination of the two, or any other tasks suited for general purpose compute. GPU is mostly based on the Bonaire architecture using GCN ane.1 engineering science.[40] The PS4 GPU does non take any VRAM, considering it uses system RAM for graphics operations.
Though based on AMD's GCN compages, in that location are several known differentiating factors betwixt the PS4's GPU and current-gen PC graphics cards featuring first-gen GCN compages:
- An additional defended 20 GB/due south passenger vehicle that bypasses L1 and L2 GPU enshroud for direct system retentiveness access, reducing synchronisation challenges when performing fine-grained GPGPU compute tasks.
- L2 enshroud support for simultaneous graphical and asynchronous compute tasks through the addition of a 'volatile' bit tag, providing command over cache invalidation, and reducing the impact of simultaneous graphical and general purpose compute operations.
- An upgrade from 2 to 64 sources for compute commands, improving compute parallelism and execution priority control. This enables finer-grain control over load-balancing of compute commands enabling superior integration with existing game engines.[48]
Audio processing unit [edit]
Sharing the die with the residuum of the components of the APU is a Digital betoken processing SIP block that is either identical to AMD TrueAudio or shares a certain amount of similarity with information technology.[49]
Memory controller [edit]
The rest of the microchip consists of the on-die memory controller, which is shared past the CPU and the GPU and some additional logic concerned with memory admission. With AMD being a founding member of and Sony a contributor to the HSA Foundation the uncore of the PlayStation four supports several of the features promoted by the Heterogeneous Organisation Compages similar e.1000. hUMA (heterogeneous Uniform Memory Admission). This ways the system memory is non partitioned, so that a portion of it is exclusively available to the GPU, only unified, hence enabling hardware zero-copy.[50] [51]
System retention (RAM) [edit]
The PS4 contains a total of 8 GB (16 × 0.v GB (512 MiB) for CUH10XX/CUH11XX models or 8 10 i GB (1024 MiB) for CUH12XX models retention chips[52]) of GDDR5 unified system retention, and is capable of running at a maximum clock frequency of 2.75 GHz (5500 MT/s) with a maximum bandwidth of 176 GB/due south.[47] [53] This is 16 times the amount of total RAM institute in the PS3 and was expected to give the panel considerable longevity.[54] [55] The unified memory architecture allows the CPU and GPU to access a consolidated memory, removing the need for separate, dedicated memory pools.[55]
Auxiliary processor [edit]
The PS4 includes a secondary ARM processor (with dissever 256 MiB of RAM) to assist with groundwork functions and OS features.[56] [57]
Storage [edit]
Blu-ray disc [edit]
The read-only optical drive reads Blu-ray discs at six× constant angular velocity for a maximum read speed of 27 MB/southward – a significant upgrade from the PS3'south two× speeds that were capped at 9 MB/s.[55] [58] To further heighten optical bulldoze performance, the PS4 features a hardware on-the-fly zlib decompression module (a special piece of hardware used to rapidly decompress the data on the Blu-ray disc, which has been compressed to relieve space and bandwidth), assuasive for greater constructive bandwidth, whilst at the same time, the console continuously caches data onto its hard disk, even buffering unread data when a game is not actively accessing the optical bulldoze, forming part of Sony's PlayGo strategy.[34]
DVD [edit]
The read-only optical bulldoze also reads DVDs. Information technology does not read CDs.[59]
Hard drive [edit]
The console includes a 2.v" 500 GB, ane TB or two TB hard drive,[60] which can be upgraded by the user.[61] [62]
Other [edit]
An additional 256 MB bit (using a 2 Gbit DDR3 SDRAM chip in the 2013 release) is fitted, idea to be used by the auxiliary processor.[63] An additional 32 MB (256 Mbit) flash memory chip is likewise fitted.[64]
System Software 4.50, which was introduced on March 9, 2017,[65] enabled the use of external USB difficult drives upward to 8 TB for additional storage.[66]
Input and output [edit]
The PlayStation 4 features 802.11 b/thousand/due north Wi-Fi connectivity, Ethernet (10BASE-T, 100BASE-TX and 1000BASE-T), Bluetooth 2.one, and two USB iii.0 ports. An auxiliary port is also included for connectedness to the PlayStation Photographic camera, a motility detection digital camera device.[47] A mono headset, which can be plugged into the DualShock 4, comes bundled with the system.[67] Sound/video output options include HDMI and optical S/PDIF.[47] The PlayStation iv does not have an analog audio/video output (if the user does non count the DualShock 4's 3.v mm audio jack).[68] The PS4 Slim (CUH-2000 series) features IEEE 802.11 a/b/chiliad/n/ac Wi-Fi, Bluetooth v4.0 and a USB 3.1 port × 2 while the PS4 PRO (CUH-7000 series) features a USB three.1 port × 3, IEEE 802.eleven a/b/chiliad/n/ac Wi-Fi and Bluetooth 4.0 (LE).[69] [70] [71]
Hardware modules [edit]
Module Name | Purpose/capability | Ref. |
---|---|---|
AMD TrueAudio | This packet of user-programmable audio DSPs offloads audio processing from the CPU. Possible effects include 3D sound effects, audio compression and decompression, reverberation, and voice stream processing. | [72] |
Upload/download | Capable of uploading and downloading data to the hard disk | |
Video compression/decompression | Capable of encoding/decoding video formats on-the-fly. These modules are AMD'due south UVD for hardware video decoding and AMD'due south VCE for hardware video encoding, used for recording SharePlay videos in the background.[ instance needed ] | |
Zlib decoder | Decoding of compressed information from the Blu-ray optical drive. | |
Wi-Fi module | Marvell Wireless Avastar 88W8797 Wireless communication: IEEE 802.11 b/grand/north, Bluetooth 2.ane (EDR). Skyworks 2614B 315BB. | [73] |
HDMI module | ii.0a HDMI output (initially 1.4, updated HDMI controller via software update 4.0). | [63] |
Ethernet controller | Marvell Alaska 88EC060-NNB2 Ethernet ten/100/1000 back up. | [64] |
USB controller | USB three.0 support. | [74] |
Power usage [edit]
Standby fashion | 10 W |
---|---|
Standby way (with download) | 70 Westward |
Idle on bill of fare | 89–91 Westward |
Blu-ray | 93–96 West |
Netflix | 93 W |
Game installation | 108–116 W |
Gaming (Resogun) | 130–139 Due west |
Gaming (Killzone) | 144–151 W |
The PS4 is powered via an internal wide voltage range (110–240 Five AC 50 Hz/lx Hz) switched-mode ability supply.[76] The originally released version had a maximum power rating of 250 W.[77] According to tests past Eurogamer, initial consoles drew approximately 80 W when operational in menu mode, ascent to around 110–120 W in gameplay, with peaks of 140 West with both gameplay and menus active,[78] tests past the Natural Resources Defense Council showed similar power consumption figures with 137 W gameplay peaks (with PS4 Camera connected); ability consumption in (net-connected) standby style was measured at 8.8 W nether the aforementioned weather condition, with a lower power "off" land drawing 0.five Due west.[79]
The PS4 cooling organization uses a single centrifugal fan, which draws air in from both sides of the console, split into flows above and below the chief PCB, before entering the fan from top and bottom; the fan exhaust so cools the principal APU via a heat pipage-connected heatsink, with the exhaust passing over the main power supply earlier existence emitted from the rear of the console.[77] [80] [81]
The CUH-1200 model update (2015) power supply rating was reduced from 250W to 230W, with gameplay and standby download power usages reduced to around 82% of the previous version's values (148.6 to 122 W running Dragon Quest Heroes , 70 to 58 W in standby download way).[82]
The "PS4 slim" (official CUH-2000 series) released in September 2016 reduced the rating of the power supply to 165 W;[83] according to Tweaktown the reduction in power requirements was due to the chief APU being made at a 16 nm calibration, down from 28 nm.[84] Sony claimed power employ reductions of 28% compared to the CUH-1200 series, and 34% compared to the original CUH-1000 series.[xiv]
See also [edit]
- PlayStation technical specifications
- PlayStation two technical specifications
- PlayStation 3 technical specifications
- Xbox One: Hardware section
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- also in "PlayStation iv Teardown", www.ifixit.com, November 2013, archived from the original on 22 Jan 2014
Source: https://en.wikipedia.org/wiki/PlayStation_4_technical_specifications
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